![]() ![]() At the same time, rFpro continues to use the developments made by ISI to the rFactor codebase. rFactor 2 also incorporated code that was developed for rFpro. From this point on, the software engine would be referred to as isiMotor2.5. Image Space Incorporated took the experience from isiMotor2 and rFactor Pro and began the development of rFactor 2. isiMotor2 also laid the foundation for rFactor Pro, a software simulation engine used by real-life racing teams and car manufacturers, including most of the current Formula One grid and NASCAR manufacturers. IsiMotor2 was further licensed to companies such as Slightly Mad Studios, Reiza Studios, and 2Pez Games. This title became rFactor, released in 2005, which was the first ISI title using the software engine referred to as isiMotor2. Image Space Incorporated then made a racing simulator with open architecture and provided tools for the modding community to create third-party content. After the release of F1 Challenge '99-'02, isiMotor was licensed to another company for the first time, SimBin, who went on to produce popular retail sim racing titles GTR and GTR 2. iMotor is an umbrella term that covers every component of the software engine, including the graphics engine gMotor and the physics engine Motor. Background Īfter the initial success of Sports Car GT (1999), Image Space Incorporated used its self-developed software engine Motor1 for several racing titles, including the Formula One simulators F1 2002 and F1 Challenge '99-'02. It features advanced physics, suspension, and tire model. RFactor 2 is designed to simulate any type of multi-wheeled vehicle of any era, including four-wheeled and six-wheeled vehicles with either two or four steered wheels. Much of its source code is derived from rFactor Pro, which is also used by professional racers and most of the Formula One teams and NASCAR manufacturers. Like its predecessor rFactor, rFactor2 is designed to be modified and used by professional racing teams for driver training and race car development. Terrain Data File (TDF) Using Attack Mode Powered by Atlassian Confluence and Scroll Viewport.RFactor 2 is a computer racing simulator developed by Image Space Incorporated (renamed Studio 397 in 2016, acquired by Motorsport Games in 2021) and released for Windows in 2012. ![]() The wet file will be written out the the settings folder for this track. Just configure the weather in game for all 3 sessions and load the session. It is not necessary to modify this section by hand. These configure cloud coverage, temperature and more. Session Infoįinally we have Session Weather info for Practice, Qualifying and Race sessions. See Real Road Files (RRBIN) for more information. We should set this up so they progress from Light, Medium and Heavy through out the different sessions as the track would typically grip in. The first part of this section allows us to configure which real road profile is used by default in different sessions. (Atmospherics are now saved to Game Database File (GDB) file) Weather Info \SteamLibrary\steamapps\common\rFactor 2\ModDev\UserData\player\Settings\ Trackname When you configure a session in game, it saves a wet file in your setup folder for that track, so that it can remember your current settings. The file can be opened and modified in any text editor. This file is is stored in the same layout directory as the GDB, SCN and AIW files. It also contains information about how real road should progress by default through a race weekend, as well as now the ability to configure "Atmospherics" at the venue too. ![]() This Weather File is a text based definition of different conditions which will happen by default at the track. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |